How to Create Graphical User Interface Design Tutorial

What is The Purpose of Graphical User Interface?

Graphical user interface (GUI) allows use of icons and other visual indicators to interact with various electronic devices, rather than using text alone through the command line. A quick example: all the available versions of Microsoft Windows use GUI while the MS-DOS doesn’t. For the first time, Douglas Engelbart, Alan Kay and a group of some other researchers at Xerox PARC in 1981, developed GUI. Afterwards, Apple developed Lisa computer which was the first computer commercially available (on January 19TH, 1982). In this User Interface Design Tutorial, you learn how to create an amazing graphical user interface design tutorial easily.

Developing Accessible And Usable Graphical User Interface Design

There are two primary issues that crop up anytime you are reading about Graphical User Interface Design examples: accessibility and usability. The two are related closely but aren’t similar. Usability is concerned with ensuring that the design is intuitive, user-friendly and easier to grasp. On the other hand, accessibility is concerned with ensuring that the GUI doesn’t make any barriers for people with disabilities or those who may need to access the resource in alternative ways. A design that is not usable can frustrate users and if it isn’t accessible it may exclude the potential users.

A graphical user interface design tutorial has various elements which are generally found within public interfaces and digital collections. And even though some of these collections are simple, there are some that are more complex than the others. The elements include the introductory and the supporting information. This information includes the Welcome screen which mostly is a colorful splash page that reflects the collection’s content. The information about the collection is the next part that consists of the individuals who produced it, the scope and at times how it was made. The GUI designer must also include the help information, the contact information and the rights information on terms of use.

Most user experience guidelines also incorporate the facilities for finding the content such as the way to browse the collection, how to search the collection. They also incorporate the main collection content including the summary pages, the detailed pages and the extended features.

How to Plan The GUI

Undercover User Experience design explains how you should plan your GUI considering that the User GUI is among the first things that you should always think about. One of the main goals of the digitization process is to enable the user s to have an efficient and a more rewarding access to the collection. The designer may superbly catalogue and digitize the GUI but if it is poor, it will be less used.

Mostly, people working on the digitization projects mostly concentrate on the collections and their characteristics and forget about the users and their needs. This may lead to scramble to find some users and to convince them that they will benefit from the resource.

A better way of planning for the graphical user interface design tutorial project is to identify the users’ needs and allow them to dictate the collections and the selections you will digitize and the functionality you require. You should also sketch at the beginning and inform the way you will digitize and catalogue the collection.

Jason Silberman
Jason is the former Lead Author & Editor of TrainingStation Blog
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