How Gamification Examples Can Help Your Organization

Gamification is a useful training technique for any organization that values employee development. Gamification examples, among many things, can be used as references or inspirations for creating new and unique gamification activities. Furthermore, they may also be used as tools for creating better training policies, or for introducing gamification strategies to existing training programs.

The important point to remember here, therefore, is that gamification samples are useful for organizations that gamification strategies for the first time. These examples may or may not be the best fit for your organization, but what really matters is that they can teach your trainers and managers how gamification works and how to implement them effectively. You can also find ideas for gamification in various training and development articles.
From this starting point, your organization will then be able to start developing its own gamification activities and strategies designed specifically for the needs of its personnel. So if you would like to know more about the other benefits gamification examples then here’s some information that may interest you.

Gamification Examples are Very Useful for Employee Engagement

It’s important to remember that one of the key characteristics of gamification is that they offer incentives and payoffs. This is precisely the reason why gamification is widely used in marketing. It’s a useful tool for engaging customers, which in turn makes the process an excellent tool for employee engagement.

Just as it can be used to engage potential clients into performing certain actions, gamification may also be used for employee engagement by enticing employees to more actively participate in their own training. A good example of this would be a reward system, which offers trainees all of the benefits of employee training plus tangible rewards for their active participation.

Gamification Samples Are Useful for Making Trainees More Competitive

Aside from improving the effectiveness of employee training, gamification examples may also be used to make personnel more competitive in their training. This is particularly true for more practical forms of training, such as OJT’s and job rotations for example, because it incentivizes trainees into actively engaging with their instructors and managers.

A good example of this would be a system for fast-tracking promotions. Personnel who are able to achieve a certain goal or grade in their training are given preference for certain positions over other personnel. In this way, they are more likely to take their training seriously.

One good gamification example that you can try are ‘innovative solutions.’ This gamification strategy is often used by organizations faced with complex problems, because they encourage personnel to think outside the box. Furthermore, it’s also a useful tool for identifying personnel who have a lot of creative potential. In short this particular gamification sample is a useful tool for encouraging competition and creativity.

Gamification Samples Are Useful for Creating Training Materials

Another good feature of gamification samples is that they can be used for creating training materials. Many employee training videos can be created using gamification activities, while training courses may be modified to have gamification features. Furthermore, if your organization likes to hand out a lot of reading material then gamification principles and policies may be written into a training and development article, thus improving their value to their readers.

Conclusion

Implementing gamification principles in employee training requires time and resources. This is particularly true if your organization is doing it from scratch, because it will have to experiment with a lot of ideas that it has never done before. Gamification examples can help to reduce these risks and costs by providing a useful template to formulate your organization’s own unique gamification activities.

WalkMe Team
WalkMe pioneered the Digital Adoption Platform (DAP) for organizations to utilize the full potential of their digital assets. Using artificial intelligence, machine learning and contextual guidance, WalkMe adds a dynamic user interface layer to raise the digital literacy of all users.