- WalkMe – WalkMe provides in-work performance support guidance to employees as they work. Like a GPS, WalkMe guides employees through business software in real-time. As they work, employees receive immediate, onscreen step-by-step guidance, in the moment of need, helping them to successfully perform their most important tasks, no matter how complex. What’s nice about a solution like WalkMe is that they look at the learning process not as a single event, but rather, in fact, a long-term process, one which continues as employees perform their daily responsibilities. Be sure to visit them at booth #116.
- Axonify – Axonify really does a nice job taking brain research into how people absorb information with practical business solutions. The company combines principles of behavioral science with the best qualities of gamified and social software to result in a new approach to e-learning and employee awareness—one that empowers organizations to train faster, retain information effectively and perform better. The Axonify system creates a real-time, personalized knowledge map employee by employee, which identifies and closes information gaps. Axonify will be located at booth #607.
- Designing Digitally – Finally, also in the gamification theme, another company that looks worth learning more about is Designing Digitally, who have developed a suite of serious game development services. The company works with companies to create engaging interactive solutions which make learning both fun and impactful. You’ll be able to learn more from them at booth #313.
With the upcoming Learning Solutions 2014 Conference and Expo, which will take place March 19-21 in Orlando, just a week away, I wanted to share some of the sessions that I am looking forward to, as well as some of the companies I would recommend people check out more information. The event is surely one of the highlights of the year in the L&D world. The keynote sessions will be delivered by Soren Kaplan, Douglas Merrill and Cathy Davidson. Kaplan will present on how individuals, organizations, and business functions can “leapfrog” over assumptions and barriers to identify future opportunities for breakthroughs. Merrill will look at Big Data and how it can be leveraged for effective corporate training, while Davidson will trace “the myth of monotasking” to the Industrial Revolution; things have changed, and it’s only right for our brains to change with them. “It’s time for our schools, our workplaces, and our whole approach to attention to change as well.” Companies to Look Out For